Violet and the Grumpy Nisse

Price
€24,99
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Everything about Violet and the Grumpy Nisse

Play Time Play Time
20′ - 30′
Min. Age Min. Age
12+
Num. of Players Num. of Players
2
Complexity Complexity
Low
Publisher Agie Games
Complexity Low
Language(s) English, German
Designer(s) Pedro Pereira
Artist(s) Karina Duncan
Categories Card Game, Fantasy
Language Dependency None
Minimum Age 12
Play Time 20 mins - 30 mins
Number of Players 2

Step into the enchanting world of Violet and the Grumpy Nisse, where creativity, strategy, and folklore collide! In this thrilling two-player game, you'll take on the roles of Violet—a brave adventurer on a quest to meet her friend Ordep, the friendly troll—and Torech, the cantankerous nisse who has been exiled from the village and now fiercely guards his woodland territory.

As Violet journeys through the woods claimed by the grumpy nisse, Torech is determined to make her trip as challenging as possible. With his mischievous tricks, he’ll stop at nothing to disrupt Violet’s path, especially knowing she has a connection with a troll.

This unique trick-taking game introduces two contrasting styles of play:

  • Violet drives the pace of the game while managing the crucial fuel for her lantern. If it runs out, she risks losing her way in the dark, increasing her vulnerability to fear. Players must carefully balance her courage against the shadows of paranoia that can overwhelm her.
  • Torech may have limited control over the game’s flow, but he thrives on creating chaos! As Violet’s fear intensifies, he can lay increasingly devious traps to thwart her progress. Unlike Violet, losing tricks has less consequence for him, making him a formidable opponent.

The game concludes with a victory for Violet if she successfully reaches the end of her journey to Ordep. However, Torech claims victory if Violet’s lantern dims completely, or if her fear overcomes her before she finishes her quest.

Here's what makes Violet and the Grumpy Nisse truly special:

  • Immerse yourself in a highly thematic experience where you’ll advance Violet’s pawn on an engaging map, visibly tracking her progress toward victory instead of solely relying on scorekeeping.
  • Torech keeps an eye on two vital tracks: the gauge of Violet's fear, which grows with every successful trick he plays, and the Violet's Light track, which he aims to extinguish to lead her astray.
  • The game's dynamic nature means that the trump card will shift as Violet traverses through different landscapes. She can either hasten her journey or linger strategically to utilize specific suits.
  • Every card holds special abilities that can alter the game’s flow, triggered only if they aren't used as trump, adding an extra layer of strategic choice.
  • With a wide range of traps at his disposal, no two games are alike—Torech's antics and Violet's fear can lead to entirely different experiences that hinge on the timing of her fears.

Are you ready to embark on this adventurous quest? Gather your courage and prepare for a battle of wits in Violet and the Grumpy Nisse!