The Lord of the Rings: The Card Game – The Dark of Mirkwood

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Everything about The Lord of the Rings: The Card Game – The Dark of Mirkwood

Play Time Play Time
30′ - 60′
Min. Age Min. Age
13+
Num. of Players Num. of Players
1 - 2
Complexity Complexity
High
Complexity High
Language(s) English
Designer(s) Nate French
Language Dependency High
Minimum Age 13
Play Time 30 mins - 60 mins
Number of Players 1 - 2 (Best at 1 and 2)

Your Fellowship of heroes has just emerged from the shadows of Dol Guldur, but the journey is far from over. After a brief respite in the enchanted realm of Lórien, your party resumes its trek back to Thranduil. Suddenly, the air thickens with the scent of smoke, and dark plumes curl into the sky from the depths of Mirkwood.

As you press on, you stumble upon the charred remains of a Woodman village. The devastation is unmistakable: bodies lay scattered, and black-feathered arrows protrude from the fallen. It’s clear—these atrocities bear the mark of malicious Goblins. A dying Woodman’s soft, pained gasp reveals that survivors have been taken to the fiends' lair hidden deep within the forest.

With a heart heavy with determination, you swear an oath: rescue the captives if you can, avenge them if you cannot. Weapons drawn, you plunge into the dark embrace of the woods.

This standalone scenario pack includes two gripping adventures: The Oath and The Caves of Nibin-dûm. Originally part of the Limited Collector’s Edition for The Lord of the Rings LCG, these revamped scenarios now come with exciting new boon and burden cards. Dive into the challenge, either as a two-part adventure or as an exhilarating extension of the core set’s Mirkwood Paths campaign.

Will you successfully track down the Goblins and rescue the captives? Or will you find yourself swallowed by the darkness of Mirkwood? The fate of the heroes—and the Woodmen—rests in your hands!