It is the Third Age of Middle-earth, and a great war between the many nations is unfolding. In The Lord of the Rings: Circle of Conflict, you don't choose a side in that war; you command both. Each player leads an army of The Free Peoples and an army of The Shadow at the same time, and fights on two fronts at once.
Your Free Peoples battle the Shadow of the opponent to your left, while your Shadow battles the Free Peoples of the opponent to your right. Every player is locked in a ring of rivalries, defending Middle-earth with one hand and trying to conquer it with the other.
Two Armies, Two Fronts: Because you control both the light and the dark, every turn means splitting your attention between two struggles. Strengthening one army can leave the other exposed, so keeping both fronts in balance is the heart of the challenge.
Dice-Driven Decisions: The dice are rolled, and you decide how to use the results. Will you recruit iconic characters for The Free Peoples, or muster the troops of Mordor to fight for The Shadow in one of two pivotal battles?
The Hunt for the Fellowship: The battlefield is only part of the war. You can send your Nazgûl to hunt your opponent's Fellowship, or move your own Fellowship in secret to slip past the watchful Eye of Sauron.
Many Roads to Victory: As The Free Peoples, you win by getting The Fellowship to Mount Doom or by defeating The Shadow in battle. As The Shadow, you win by fully corrupting The Fellowship or by crushing them on the field. When all the victory points are tallied, the player with the most points claims the game.
If you have ever wanted to see the War of the Ring from both sides of the fight, The Lord of the Rings: Circle of Conflict puts the fate of Middle-earth in your hands twice over. Take command of light and shadow alike, and decide how the Third Age ends.
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