Nemesis: Retaliation – Stretch Goals

Requires the base game:
Box cover for Nemesis: Retaliation
Nemesis: Retaliation · Sold out
Accessory for Nemesis: Retaliation – Stretch Goals:
Box cover for Nemesis: Retaliation – Acrylic Tokens: Stretch Goals
Nemesis: Retaliation – Acrylic Tokens: Stretch Goals
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€84,99
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Everything about Nemesis: Retaliation – Stretch Goals

Play Time Play Time
90′ - 180′
Min. Age Min. Age
14+
Num. of Players Num. of Players
1 - 5
Complexity Complexity
High
Publisher Awaken Realms
Complexity High
Language(s) English
Designer(s) Adam Kwapiński
Language Dependency High
Minimum Age 14
Play Time 90 mins - 180 mins
Number of Players 1 - 5 (Best at 1 and 2)

Nemesis: Retaliation - Stretch Goals is a collection of extra content for Nemesis: Retaliation, bringing a new alien threat, fresh characters, a narrative mini-expansion and a way to bring crew members from earlier Nemesis games into the fight.

Whether you want deadlier enemies, more story or a wider choice of who to play, this set adds variety to every return trip into the dark.

The Neoflesh: A whole new alien race joins the game, with its own events, attacks and exploration. The Neoflesh fields a varied force of Delvers, from shield-bearing robots and exploders to ranged shooters and melee fighters. Twitchlings, Cultists and a commanding Cult Queen round out the threat.

The Insider: This mini-expansion brings a new figure and its own set of story cards. It weaves an extra narrative thread through your games.

Contractor Module: Characters from Nemesis and Nemesis: Lockdown can step into Retaliation. Each Contractor comes with action cards and personal items, and a draft system lets you choose who joins the mission.

Bioenhancement Expert: A new playable character arrives with a personal deck of action cards and a unique personal item, giving the crew a fresh approach to survival.

A Lucky burst die and a charming Space Platypus first player marker round out the package. If Nemesis: Retaliation already has a place on your table, this is the way to make every game bigger, stranger and more dangerous.