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Magical Athlete: Second Wind is a standalone expansion to Magical Athlete that also combines with the original game. Recruit a team of absurd racers like the Diva, the Hog Knight and the Stepdad, then line them up for a race where the rules seem simple: roll your die and move that many spaces.
Except every racer has a deeply unfair, game-breaking power. The result is a light, chaotic racing game where nothing goes according to plan. After four races, whoever has the most points wins.
Draft Your Team: Before the racing begins, players draft the four racers they will use for the whole game. Before each race, they choose which one to send to the starting line, so picking the right racer for the right moment matters.
Game-Breaking Powers: Each racer bends the rules in its own outrageous way. Rolling and moving is only the starting point, because your opponents' powers can turn the race around at any moment.
Twisty and Whirly Tracks: Races alternate between the twisty side of the board and the whirly side, so the course keeps changing from one race to the next.
Only the Top Two Score: A race ends as soon as two racers cross the finish line, and generally only those two players earn points. Every race is a scramble to make the cut.
Whether you're new to the series or want to add more mayhem to your copy of Magical Athlete, Magical Athlete: Second Wind brings a fresh crowd of ridiculous racers to the track. Pick your team and get ready for some gloriously unfair races.
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