Deep in the tropical jungle west of the Everdell Valley lies Emerland, a vibrant land famed for its art and music and rich in natural resources, including valuable gems mined from its many underground caverns. The jungles are vast and dense, expeditions into the farther reaches are common, and archaeological discoveries are beginning to shed light on a mysterious civilization long lost to history.
In this worker placement game, you send critter Workers to locations across the board to gather resources, then spend them to play cards face-up in front of you. Card by card, you build a thriving jungle city and score points along the way.
Tiny Helpers: Emerland's tiny critters, mostly insects, are fastidious and clever Helpers who assist the larger critters and bring beauty and efficiency to their cities. You can place a Helper on its own or send one alongside a Worker.
Artisans and Archaeology: Your options go beyond gathering and building. You can use your Artisan cards, reflecting the land's artistic culture, or send your Archaeologist to excavate and uncover the secrets of the ancients.
Through the Seasons: Each turn you choose a single action, so timing matters. When you're ready, you Prepare for Season and move on. The game ends once everyone reaches the end of Spring and has no actions left, and the player with the most points wins.
Venture into the lush jungles of Emerland, gather your critters and build a city worthy of this colorful, gem-rich land.
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