Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year has come and gone, and now it is time to settle new territories and establish new cities. Players lead a band of critters set on just that: constructing buildings, meeting lively characters and hosting events across one very busy year. Will the sun shine brightest on your city before the winter moon rises?
Everdell blends dynamic tableau building with worker placement. Each turn is simple: place a worker, play a card or prepare for the next season. Every choice helps your woodland city grow into something uniquely yours.
Busy Little Workers: Send your critter workers to board locations, events and Destination cards to gather twigs, resin, pebbles and berries, draw new cards or trigger special actions. Claiming the right spot at the right moment is often the key to getting ahead.
A City of Critters and Constructions: Your city is a tableau of up to fifteen Construction and Critter cards, drawn from Travelers, Production, Destination, Governance and Prosperity types. Cards generate resources, grant abilities and score points, and the way they combine opens up countless strategies and a near-infinite variety of cities.
The Turning Seasons: When you choose to prepare for the next season, your workers return home and new ones join your cause. The game runs from Winter through to the onset of the following winter, and the city with the most points at that moment wins.
This Collector's Edition dresses the valley in its finest, with legendary cards and premium touches like metal resource tokens. Gather your critters, raise your city among the trees and see whose corner of Everdell flourishes before the frost returns.
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