Dune: Imperium

Be aware that this is a damaged item!

This Board Game has the following box defects that do not affect its functionality:

  • Bent corner
  • Dented box
  • If you have any questions or would like to see photos of the product, feel free to reach out to us!

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    €52,24
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    €54,99
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    Everything about Dune: Imperium (Damaged)

    Play Time Play Time
    60′ - 120′
    Min. Age Min. Age
    14+
    Num. of Players Num. of Players
    1 - 4
    Complexity Complexity
    Medium

    Dune: Imperium merges the exhilarating mechanics of deck building with the strategic intricacies of worker placement, all while immersing players in the captivating universe of Dune. Drawing inspiration from both the iconic literary series by Frank Herbert, Brian Herbert, and Kevin J. Anderson and the recent cinematic adaptation by Legendary Pictures, this game promises a unique and thematic experience.

    Step into the role of a leader representing one of the Great Houses of the Landsraad. Raise your banner high, and prepare to rally your forces and spies. As the struggle for dominance intensifies, the desert planet of Arrakis becomes the epicenter of conflict.

    At the game's outset, you’ll receive a distinctive leader card along with a deck that mirrors those of your competitors. As you navigate the game, your choices in card acquisition will shape your strengths and vulnerabilities. Cards will empower you to send your Agents to various board locations, thereby influencing your overall strategy. Build your military prowess to deploy formidable troops, or finesse your way into the favor of the four powerful political factions: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

    What sets Dune: Imperium apart from conventional deck builders is its turn structure. Instead of playing all your cards at once, you’ll draw a hand at the beginning of each round and alternate turns with fellow players. During your turn, you’ll place one Agent by playing one card. Once you’ve exhausted your Agents, a Reveal turn follows, allowing you to unveil the remaining cards in your hand. This reveals your Persuasion and Swords—the former used to acquire more potent cards, and the latter to arm your troops for combat based on the current round’s Conflict card.

    Defeat your adversaries in intense battles, skillfully maneuver through the delicate political landscape, and acquire invaluable cards to ensure the Spice flows smoothly. Only then can you lead your House to a glorious victory!