Two worlds collide in Duel of Meloch, a standalone head-to-head clash that brings together the mechanisms of Scythe and Expeditions. One player commands a faction using the Scythe rules and components, while the other leads an expedition using the Expeditions rules and components, each with fresh content built for this showdown.
The result is a fast, tense two-player duel where each side plays by its own familiar rules while competing for the same goal. If you know one of these games and your opponent knows the other, you are ready to play, and Duel of Meloch contains everything needed. No copy of either original game is required.
Two Games, One Battle: The Scythe side brings a new faction and player mat, while the Expeditions side brings a new mech, character and companion. Each player draws on the strengths of a different system, so every match pits two distinct styles of play against each other.
A Tight Battlefield: The duel unfolds on a new double-sided map with only ten locations and two lakes. Players race to place four stars on a new double-sided Triumph Track, and in such close quarters every turn counts.
Meloch's Meddling: The devious Meloch keeps the contest close. Every time a player places a star, their opponent receives a small boost, so no lead is ever safe.
Cross-Compatible Content: Existing Scythe factions, player mats, encounter cards and factory cards work with Duel of Meloch, as do existing Expeditions mechs, characters, companions and discovery cards, including items, meteorites and half of the quests. The connection runs both ways. New factory, encounter and combat cards carry over into Scythe, and new discovery cards, including items, quests and meteorites, carry over into Expeditions.
Whether you are a longtime Scythe commander, a seasoned Expeditions explorer, or a fan of both, Duel of Meloch offers a sharp, close-fought rivalry for two. Choose your side, outwit Meloch, and claim the final star.
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